Here's some more not-so-sane ideas, same warnings though:
Selena
Recent community posts
dont mind if i expand on that "safe food" of Azure :D plus my own ideas:
- random food can be dangerous, it could expand her body parts like they said, but it could also do more than that. what if the mushroom she picked yesterday was a scraped experiment? we dont know what kind of experiment it is,...
- if "unsafe food" is implemented, there should be a slider to change how likely randomly found food is "unsafe", and perhaps, change how likely an effect is chosen. (some people might not want this, or that)
- since we talk about unusual food, i think we might as well consider "strange" things. what they do? stat lock? form change? nobody knows.
- And... what if we, the players, can make our own conditions, effects, food, or beings? ya know, some people's brain are on another level, or just non-ordinary, thus they can come up with some very lewd and unusual things.
Well, im just giving my own thoughts, since i prefer customizability, and sometimes, creativity. but this might turn the way away from what you're planning
the first time i open the game on my new laptop, i clicked on tutorial. it didn't seem to response. So i clicked on the "New Game", enter my new world name, click Create, and.... it turn into the background of the New game Creation screen
i tried delete the extracted file and re-extract it, but it doesn't seem to work
Guess i won't be able to play the game until there is a way to fix this
damn, another bugs right after:
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object oGameController:
Variable oLaserTurret.itemtype(101635, -2147483648) not set before reading it.
at gml_Script_DrawDamageOverlay
############################################################################################
gml_Script_DrawDamageOverlay (line -1)
gml_Object_oGameController_Draw_0
great.... another crash:
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object oRobot:
Unable to find instance for object index 100642
at gml_Script_MoveToAndCollect
############################################################################################
gml_Script_MoveToAndCollect (line -1)
gml_Object_oRobot_Step_0
hey there!I got this while deleting a building:
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object oRobot:
Unable to find instance for object index 100060
at gml_Script_MoveToAndCollect
############################################################################################
gml_Script_MoveToAndCollect (line -1)
gml_Object_oRobot_Step_0
how about a board that shows the research requirement that im looking to do?
that make me (or players) have more focus on building and prepare stuff while still be able to see the research progress
beside, why dont you add some shortcut? i dont like open the action menu many times just to take some click
(English is not my main language)
i see...
by the way, the yellow core only switch gravity for a while, right? But it seem like my drill machine doesnt move when i connect to it, trying to make the dril move backward. I think you may need to fix the code because of:
- the core still get affected by gravity
- all the conveyors connect to it cant be use as wheels
Note: i use the conveyor as a wheel :)
Also my English may be incorrect cus it not my primary one